[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] 异常状态与抗性g [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Battle.EnsureMinSp(charId="char_338_iris", sp=100)] [PopupDialog(dialogHead="$avatar_iris")] 我的技能好像不管用了。 [PopupDialog(dialogHead="$avatar_sys")] 这个敌人<@tu.kw>免疫睡眠,部分敌人会有<@tu.kw>异常状态抗性,相对应的异常状态将会失效。 [Battle.EnsureMinSp(charId="char_341_sntlla", sp=100)] [InputBlocker(blockInput=true, tileX=7, tileY=4, validWidth=85, validHeight=85)] [Tutorial(tileX=7, tileY=4, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_sntlla", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 或许<@tu.kw>寒冷会有效果。 [InputBlocker(blockInput=true)] [Tutorial(focusX=283, focusY=-145, focusWidth=382, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_sys")] 干员寒檀的技能能够造成寒冷,陷入寒冷状态的敌人将会减速。寒冷效果叠加时,将会转化为<@tu.kw>冻结,敌人将无法攻击也无法移动。 [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_sntlla", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]